While in Beta, GameShift will not be charging customers for their mainnet usage

This reference provides specific details on how billing charges are calculated.

Our usage-based pricing model is built to align with your game’s utilization and player growth. The pricing page on the GameShift website displays our price sheet and volume-based discounts.

Volume tiers apply progressively for the month’s usage. For example, if your game has 4,000 monthly active users (MAU), the first 100 are free-of charge, and the remaining 3,900 MAU are charged at the rate shown in the pricing table for the second tier.

Monthly Active Users

A GameShift user is marked as active for the month if there has been at least one API call made to GameShift that references that user ID. You’re only charged once the user is considered “active”, regardless of how many times you call APIs for that user.

Actions that will mark users as active include:

  • Fetching the user's inventory, wallet address
  • Interacting with the user's items: transfers, withdrawals, listing assets for sale on the marketplace or buying assets from the marketplace, crafting, and lending
  • Loyalty program interactions

Note that transferring items between users will mark both the sender and the recipient as active.

Users are not marked active in these situations:

  • Registering a user with GameShift
  • Using endpoints that return data sets including activity or status of multiple users

Game Asset Creation

Game Asset Creation charges apply when calling the /assets API to create new assets.

Other Operations

All marketplace listings will charge the seller the protocol fee displayed on the pricing page, consistent with the fees charged by our marketplace provider. This fee covers marketplace operational costs and allows your game asset listings to also appear on the provider’s open marketplace as well as in your game. This increases the exposure to potential buyers and can increase the price received by the seller.

Credit card processing fees are charged to the buyer as a processing fee during checkout.